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#ifndef __JIN_AUDIO_SDL_H
#define __JIN_AUDIO_SDL_H
#include "../../modules.h"
#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO
#include "SDLSource.h"
#include <vector>
#include "../audio.h"
namespace jin
{
namespace audio
{
#define SDLAUDIO_BITDEPTH 16
#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3)
#define SDLAUDIO_CHANNELS 2
class SDLAudio : public Audio<SDLAudio>
{
public:
struct Setting : SettingBase
{
public:
int samplerate; // Ƶ
int samples; // sample<=samplerate
};
/* IAudio interface */
void play() override;
void stop() override;
void pause() override;
void resume() override;
void setVolume(float volume) override;
/* process functions*/
void processCommands();
void processSources(void* buffer, size_t len);
void processBuffer(void* buffer, size_t len);
bool goOnProcess();
/* thread-safe */
void lock();
void unlock();
private:
SINGLETON(SDLAudio);
SDLAudio() {};
~SDLAudio() {};
/* subsystem interface */
bool initSystem(const SettingBase* setting) override;
void quitSystem() override;
unsigned int audioDevice;
};
} // audio
} // jin
#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO
#endif // __JIN_AUDIO_SDL_H
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