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#ifndef __JE_AUDIO_SOURCE_H__
#define __JE_AUDIO_SOURCE_H__
#include "../core/je_configuration.h"
#if defined(jin_audio) 

#include "SDL2/SDL.h"

namespace JinEngine
{
	namespace Audio
	{

        ///
        /// Audio source encoding type.
        ///
		enum SourceType
		{
			INVALID = 0,
			WAV,
			OGG,
		};

        ///
        /// Audio source.
        ///
		class Source
		{
		public:
            ///
            /// Source constructor.
            ///
			Source() {};

            ///
            /// Source destructor.
            ///
			virtual ~Source() {};

            ///
            /// Start playing source.
            ///
            virtual void play() = 0;

            ///
            /// Stop playing source.
            ///
			virtual void stop() = 0;

            ///
            /// Pause source.
            ///
			virtual void pause() = 0;

            ///
            /// Resume source.
            ///
			virtual void resume() = 0;

            ///
            /// Rewind source.
            ///
			virtual void rewind() = 0;

            ///
            /// Whether the source is playing or not.
            ///
			virtual bool isStopped() const = 0;

            ///
            /// Whether the source is paused or not.
            ///
			virtual bool isPaused() const = 0;

            ///
            /// Set source pitch.
            ///
            /// @param pitch Pitch of source.
            /// 
			virtual void setPitch(float pitch) = 0;

            ///
            /// Set volume of source.
            /// 
            /// @param volume Volume of source.
            ///
			virtual void setVolume(float volume) = 0;

            ///
            /// Set source loop.
            /// 
            /// @param loop Looping or not.
            ///
			virtual void setLoop(bool loop) = 0;

            ///
            /// Set source rate.
            /// 
            /// @param rate Rate of source.
            ///
			virtual void setRate(float rate) = 0;

		protected:

            /// 
            /// Get type of source data.
            /// 
			static SourceType getType(const void* mem, int size);

		};

	} // namespace Audio
} // namespace JinEngine

#endif // jin_audio

#endif // __JE_AUDIO_SOURCE_H__