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#include "game.h"
#include "../Time/Timer.h"
#include "../input/Event.h"
namespace jin
{
namespace core
{
using namespace jin::input;
Game::Game() :_running(true) {};
void Game::run()
{
_running = true;
Event e;
while (_running)
{
while (jin::input::pollEvent(&e))
{
if (_instance != nullptr && _onEvent)
_onEvent(&e);
}
if (!_running)
break;
}
}
bool Game::initSystem(const SettingBase* setting)
{
if (setting == nullptr)
return false;
Game::Setting* s = (Game::Setting*) setting;
_onEvent = s->eventHandler;
_onUpdate = s->updater;
_onDraw = s->drawer;
return true;
}
void Game::quitSystem()
{
}
} // core
} // jin
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