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#ifndef __JIN_CORE_GAME_H
#define __JIN_CORE_GAME_H
#include <SDL2/SDL.h>
#include "../common/singleton.h"
#include "../utils/macros.h"
namespace jin
{
namespace core
{
class Game : public Singleton<Game>
{
public:
struct Setting
{
};
inline void quit()
{
CALLONCE(_quit());
}
inline bool running()
{
return run;
}
inline void exit()
{
CALLONCE(_exit());
}
void run();
private:
Game();
~Game() {};
SINGLETON(Game);
bool _run;
inline void _exit()
{
SDL_Quit();
}
inline void _quit()
{
_run = false;
}
};
}
}
#endif
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