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#include "buffer.h"
#include "../3rdparty/smount/smount.h"
namespace jin
{
namespace filesystem
{
class Filesystem
{
public:
static Filesystem* get();
Filesystem();
bool isDir(const char* path);
bool isFile(const char* path);
bool exists(const char* path);
int read(const char* path, Buffer* buffer);
void mount(const char* root);
const char* getFull(const char* path);
private:
static Filesystem* fs;
smtShared* S;
};
} // filesystem
} // jin
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