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#ifndef __LIBJIN_CORE_GAME_H
#define __LIBJIN_CORE_GAME_H

#include "SDL2/SDL.h"

#include "../Common/Subsystem.hpp"
#include "../utils/macros.h"
#include "../Input/Event.h"

namespace jin
{
	namespace core
	{

		class Game : public Subsystem<Game>
		{
		public:

			typedef void(*onLoad)();
			typedef void(*onEvent)(jin::input::Event* e);
			typedef void(*onUpdate)(int dt);
			typedef void(*onDraw)();

			struct Setting : SettingBase
			{
				onEvent eventHandler;
				onUpdate updater;
				onDraw drawer;
				onLoad loader;
			};

			void run();
			inline void stop() { _running = false; };
			inline bool running() { return _running; };

		private:
    
			Game();
			~Game() {};

			SINGLETON(Game);
        
			onEvent  _onEvent; 
			onUpdate _onUpdate;
			onDraw   _onDraw;
			onLoad   _onLoad;

			bool _running;

			bool initSystem(const SettingBase* setting);
			void quitSystem();

		};

	} // namespace core
} // namespace jin

#endif // __LIBJIN_CORE_GAME_H