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#ifndef __JE_CORE_GAME_H
#define __JE_CORE_GAME_H
#include "../common/je_subsystem.hpp"
#include "../utils/je_macros.h"
#include "../input/je_Event.h"
#include "SDL2/SDL.h"
namespace JinEngine
{
namespace Core
{
class Game : public Subsystem<Game>
{
public:
typedef void(*onLoad)();
typedef void(*onEvent)(JinEngine::Input::Event* e);
typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
struct Setting : SettingBase
{
onEvent eventHandler;
onUpdate updater;
onDraw drawer;
onLoad loader;
};
void run();
inline void stop() { _running = false; };
inline bool running() { return _running; };
private:
Game();
~Game() {};
singleton(Game);
onEvent _onEvent;
onUpdate _onUpdate;
onDraw _onDraw;
onLoad _onLoad;
bool _running;
bool initSystem(const SettingBase* setting);
void quitSystem();
};
} // namespace Core
} // namespace JinEngine
#endif // __JE_CORE_GAME_H
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