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#ifndef __JE_GAME_SCENE_H__
#define __JE_GAME_SCENE_H__
#include "../core/je_configuration.h"
#if defined(jin_game)
#include <map>
#include <list>
#include "je_entity.h"
namespace JinEngine
{
namespace Game
{
///
/// Handle all entities.
///
class Scene
{
public:
///
///
///
void addEntity(Entity* entity);
///
///
///
EntityList& getEntitiesByTag(uint32 tag);
///
///
///
EntityList& getEntitiesByLayer(uint32 layer);
///
///
///
void setEntitiesActiveByTag(uint32 tag);
///
///
///
void setEntitiesActiveByLayer(uint32 layer);
///
///
///
void removeEntitiesByLayer(uint32 layer);
///
///
///
void removeEntitiesByTag(uint32 tag);
protected:
// all entities
EntitySet entities;
// all entities grouped by layer, render order
std::map<uint32, EntityList> layers;
// all entities grouped by tag
std::map<uint32, EntityList> tags;
};
} // namespace Game
} // namespace JinEngine
#endif // jin_game
#endif
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