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#ifndef __LIBJIN_BITMAP_H
#define __LIBJIN_BITMAP_H
#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER

#include "../Math/Vector2.hpp"
#include "../3rdparty/GLee/GLee.h"
#include "Color.h"

namespace jin
{
	namespace graphics
	{
        /// 
        /// A RGBA32 bitmap.
        /// 
        /// A bitmap keeps pixels and can't render directly onto screen. To render bitmap, 
        /// a texture is required. A texture is create from specific bitmap.
        /// 
		class Bitmap
		{
		public:
            /// 
            /// Create bitmap by pixels data.
            /// 
            /// @param pixels Pixels data.
            /// @param width Width of bitmap.
            /// @param height Height of bitmap.
            /// @return Return bitmap pointer if created, otherwise return null.
            /// 
			static Bitmap* createBitmap(const void* pixels, unsigned width, unsigned height);

            /// 
            /// Create bitmap from compressed image data.
            /// 
            /// @param imgData Compressed image data. 
            /// @param size Size of image data.
            /// @return Return bitmap pointer if created, otherwise return null.
            /// 
			static Bitmap* createBitmap(const void* imgData, size_t size);

            /// 
            /// Create bitmap with specific color and size.
            /// 
            /// @param width Width of bitmap. 
            /// @param height Height of bitmap. 
            /// @param color Color of bitmap.
            /// @return Return bitmap pointer if created, otherwise return null.
            /// 
			static Bitmap* createBitmap(int width, int height, Color color = Color::BLACK);

            /// 
            /// Create bitmap with another one. 
            /// 
            /// @param bitmap Bitmap be cloned.
            /// @return Return bitmap pointer if created, otherwise return null.
            /// 
			static Bitmap* clone(const Bitmap* bitmap);

            /// 
            /// Destructor of bitmap
            /// 
			virtual ~Bitmap();
			/* init pixels */
			void bind(Color* pixels, int w, int h);
			void resetPixels(const Color* pixels, int w, int h);
			void resetPixels(const Color& pixels, int w, int h);
			/* modify pixels */
			void setPixel(const Color& pixel, int x, int y);
			void setPixels(Color pixels);
			void setPixels(Color* pixels);
			Color getPixel(int x, int y);
			const Color* getPixels() const;
			/* get width and height */
			inline int getWidth() const { return width; }
			inline int getHeight() const { return height; }
			inline math::Vector2<int> getSize() const { return math::Vector2<int>(width, height); }

		protected:
			Bitmap();
			Bitmap(unsigned w, unsigned h);

			Color * pixels;
			unsigned width, height;

		};

	} // namespace graphics
} // namespace jin

#endif
#endif