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#ifndef __LIBJIN_BITMAP_H
#define __LIBJIN_BITMAP_H
#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER
#include "../Math/Vector2.hpp"
#include "../3rdparty/GLee/GLee.h"
#include "Color.h"
namespace jin
{
namespace graphics
{
class Bitmap
{
public:
static Bitmap* createBitmap(const void* imgData, size_t size);
static Bitmap* createBitmap(int w, int h, Color color = Color::BLACK);
static Bitmap* clone(const Bitmap* bitmap);
virtual ~Bitmap();
/* init pixels */
void bind(Color* pixels, int w, int h);
void resetPixels(const Color* pixels, int w, int h);
void resetPixels(const Color& pixels, int w, int h);
/* modify pixels */
void setPixel(const Color& pixel, int x, int y);
void setPixels(Color pixels);
void setPixels(Color* pixels);
Color getPixel(int x, int y);
const Color* getPixels() const;
/* get width and height */
inline int getWidth() const { return width; }
inline int getHeight() const { return height; }
inline math::Vector2<int> getSize() const { return math::Vector2<int>(width, height); }
protected:
Bitmap();
Bitmap(int w, int h);
Color * pixels;
int width, height;
};
} // graphics
} // jin
#endif
#endif
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