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path: root/src/libjin/Graphics/Drawable.h
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#ifndef __JIN_DRAWABLE
#define __JIN_DRAWABLE
#include "../modules.h"
#if JIN_MODULES_RENDER

#include "../math/Vector2.h"
#include "../3rdparty/GLee/GLee.h"

namespace jin 
{
namespace graphics
{

    class Drawable
    {
    public:
        Drawable(int w = 0, int h = 0);
        virtual ~Drawable();
        void setAnchor(int x, int y); 
        void draw(int x, int y, float sx, float sy, float r);
        inline int getWidth() const { return size.x; }
        inline int getHeight() const { return size.y; }
        inline GLuint getTexture() const { return texture; }

    protected:
        static const int DRAWABLE_V_SIZE = 8;

        GLuint texture;
        /* TODO: vertex buffer object */
        /* GLuint vbo; */
        jin::math::Vector2<unsigned int> size;
        jin::math::Vector2<int> anchor;
        float vertCoord[DRAWABLE_V_SIZE];
        float textCoord[DRAWABLE_V_SIZE];
        
    };
    
} // render
} // jin

#endif // JIN_MODULES_RENDER
#endif // __JIN_DRAWABLE