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#ifndef __LIBJIN_TEXT_H
#define __LIBJIN_TEXT_H

#include <vector>

namespace jin
{
	namespace graphics
	{

		typedef unsigned int Codepoint;

		typedef std::vector<Codepoint> Content;

		class Text;
		class Decoder;

		enum Encode
		{
			UTF8,  // utf-8
			//UTF16, // utf-16
			ASCII, // ASCII
		};

		/* raw encoded text */
		class Text
		{
		public:
			Text(Encode encode, const void* data);
			Text(Encode encode, const void* data, unsigned int length);
			~Text();

			const Content& getContent() const;
			const Content& operator*() const;

		private:
			class Iterator
			{
			public:
				Iterator(const Iterator& itor);
				Iterator(const Encode& encode, const void* data, unsigned int length);
				~Iterator();

				Codepoint get();
				//Iterator begin();
				//Iterator end();
				void toBegin();
				void toEnd();
				Codepoint operator *();
				/* prefix ++ */
				Iterator& operator ++();
				/* postfix ++ */
				Iterator operator ++(int);
				bool operator !=(const Iterator& itor);
				bool operator ==(const Iterator& itor);

			private:
				void operator = (const Iterator&);

				const Encode encode;
				const Decoder* decoder;
				const void* p;
				const void* const data;
				unsigned int length;
			};

			Content content;

		};

	} // namespace graphics
} // namespace jin

#endif