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#ifndef __LIBJIN_TEXTURE_FONT_H
#define __LIBJIN_TEXTURE_FONT_H

#include <map>
#include <vector>

#include "../../Math/Vector4.hpp"
#include "../Drawable.h"
#include "../Bitmap.h"

#include "Page.h"
#include "Font.h"
#include "Text.h"

namespace jin
{
	namespace graphics
	{
    
		/* Texture font */ 
		class TextureFont : public Font
						  , public Drawable
		{
		public:
			static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
			static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, int cellw, int cellh);
			static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);
			static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, Color mask, int cellh);
    
			~TextureFont();

			Page* typeset(const Text& text, int lineheight, int spacing = 0) override;
			Page* typeset(const Content& text, int lineheight, int spacing = 0) override ;

			void print(const Page* page, int x, int y) override;
			void print(const Content& text, int x, int y, int linehgiht, int spacing = 0) override;
			void print(const Text& text, int x, int y,  int lineheight, int spacing = 0)override;

		private:
			struct TextureGlyph 
			{ 
				float x, y, w, h;
			};

			TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
			TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);

			int getCharWidth(int c);
			int getCharHeight(int c);
			int getTextWidth(const Content& text, int spacing = 0);
			int getTextHeight(const Content& text, int lineheight);
			void getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing = 0);
			const TextureGlyph* findGlyph(Codepoint codepoint) const;

			std::map<Codepoint, TextureGlyph> glyphs;

		};

	}
}

#endif