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#ifndef __LIBJIN_TEXTURE_FONT_H
#define __LIBJIN_TEXTURE_FONT_H

#include <map>
#include <vector>

#include "../../Math/Vector4.hpp"
#include "../Drawable.h"
#include "../Bitmap.h"

#include "Page.h"
#include "Font.h"
#include "Text.h"

namespace jin
{
namespace graphics
{
    
	/* Texture font */ 
    class TextureFont : public Font
					  , public Drawable
    {
    public:
		static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
		static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, int cellw, int cellh);
		static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);
		static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, Color mask, int cellh);
    
        ~TextureFont();

		Page* typeset(const Text& text, int lineheight, int spacing = 0) override;
        Page* typeset(const Content& text, int lineheight, int spacing = 0) override ;

        void print(const Page* page, int x, int y) override;
		void print(const Content& text, int x, int y, int linehgiht, int spacing = 0) override;
		void print(const Text& text, int x, int y,  int lineheight, int spacing = 0)override;

    private:
        struct TextureGlyph 
		{ 
			float x, y, w, h;
		};

        TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
        TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);

		int getCharWidth(int c);
		int getCharHeight(int c);
		int getTextWidth(const Content& text, int spacing = 0);
		int getTextHeight(const Content& text, int lineheight);
		void getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing = 0);
		const TextureGlyph* findGlyph(Codepoint codepoint) const;

        std::map<Codepoint, TextureGlyph> glyphs;

    };

}
}

#endif