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#ifndef __LIBJIN_TEXTURE_FONT_H
#define __LIBJIN_TEXTURE_FONT_H
#include <map>
#include <vector>
#include "../../Math/Vector4.hpp"
#include "../Drawable.h"
#include "../Bitmap.h"
#include "Page.h"
#include "Font.h"
#include "Text.h"
namespace jin
{
namespace graphics
{
/* Texture font */
class TextureFont : public Font
, public Drawable
{
public:
static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, int cellw, int cellh);
static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);
static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, Color mask, int cellh);
~TextureFont();
Page* typeset(const Text& text, int lineheight, int spacing = 0) override;
Page* typeset(const Content& text, int lineheight, int spacing = 0) override ;
void print(const Page* page, int x, int y) override;
void print(const Content& text, int x, int y, int linehgiht, int spacing = 0) override;
void print(const Text& text, int x, int y, int lineheight, int spacing = 0)override;
private:
struct TextureGlyph
{
float x, y, w, h;
};
TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh);
TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh);
int getCharWidth(int c);
int getCharHeight(int c);
int getTextWidth(const Content& text, int spacing = 0);
int getTextHeight(const Content& text, int lineheight);
void getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing = 0);
const TextureGlyph* findGlyph(Codepoint codepoint) const;
std::map<Codepoint, TextureGlyph> glyphs;
};
}
}
#endif
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