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path: root/src/libjin/Graphics/Font/je_decoder.cpp
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#include <stdlib.h>
#include <string.h>
#include "je_decoder.h"

namespace JinEngine
{
	namespace Graphics
	{

		/* utf8 byte string to unicode codepoint */
		static const char *utf8toCodepoint(const char *p, unsigned *res) {
			return nullptr;

		}

		/////////////////////////////////////////////////////////////////////////////
		// decoders
		/////////////////////////////////////////////////////////////////////////////

		const void* Utf8::decode(const void* data, Codepoint* res) const
		{
			const char* p = (char*)data;
			unsigned x, mask, shift;
			switch (*p & 0xf0) {
			case 0xf0:  mask = 0x07;  shift = 18;   break;
			case 0xe0:  mask = 0x0f;  shift = 12;   break;
			case 0xc0:
			case 0xd0:  mask = 0x1f;  shift = 6;   break;
			default:
				*res = *p;
				return p + 1;
			}
			x = (*p & mask) << shift;
			do {
				if (*(++p) == '\0') {
					*res = x;
					return p;
				}
				shift -= 6;
				x |= (*p & 0x3f) << shift;
			} while (shift);
			*res = x;
			return p + 1;
		}

		const void* Utf8::next(const void* data) const
		{
			const char* p = (char*)data;
			unsigned x, mask, shift;
			switch (*p & 0xf0) {
			case 0xf0:  mask = 0x07;  shift = 18;   break;
			case 0xe0:  mask = 0x0f;  shift = 12;   break;
			case 0xc0:
			case 0xd0:  mask = 0x1f;  shift = 6;   break;
			default:
				return p + 1;
			}
			x = (*p & mask) << shift;
			do {
				if (*(++p) == '\0') {
					return p;
				}
				shift -= 6;
				x |= (*p & 0x3f) << shift;
			} while (shift);
			return p + 1;
		}
	/*
		const void* Utf16::decode(const void* data, Codepoint* res) const
		{
			return nullptr;
		}

		const void* Utf16::next(const void* data) const
		{
			return nullptr;
		}
	*/
		const void* Ascii::decode(const void* data, Codepoint* res) const
		{
			const char* p = (char*)data;
			*res = *p;
			return p + 1;
		}

		const void* Ascii::next(const void* data) const
		{
			const char* p = (char*)data;
			return p + 1;
		}

	} // namespace Graphics
} // namespace JinEngine