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#ifndef __LIBJIN_UTF8_H
#define __LIBJIN_UTF8_H
#include <vector>
#include "je_text.h"
namespace jin
{
namespace graphics
{
///
/// Text decoder.
///
class Decoder
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
virtual const void* decode(const void* data, Codepoint* codepoint) const = 0 ;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
virtual const void* next(const void* data) const = 0;
};
///
/// Utf-8 decoder.
///
class Utf8 : public Decoder
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
const void* decode(const void* data, Codepoint* codepoint) const override;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
const void* next(const void* data) const override;
};
///
/// Ascii decoder.
///
class Ascii : public Decoder
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
const void* decode(const void* data, Codepoint* codepoint) const override;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
const void* next(const void* data) const override;
};
} // namespace graphics
} // namespace jin
#endif
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