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#ifndef __JE_TEXT_H
#define __JE_TEXT_H

#include <vector>

namespace JinEngine
{
	namespace Graphics
	{

		typedef unsigned int Codepoint;

		typedef std::vector<Codepoint> Content;

		class Text;

		class Decoder;

        /// 
        /// Supported text encoding. 
        /// 
		enum Encode
		{
			UTF8,  ///< utf-8
			ASCII, ///< ASCII
		};

        /// 
        /// Decoded text. Saved as unicode codepoints.
        /// 
        class Text
		{
		public:
			Text(Encode encode, const void* data);
			Text(Encode encode, const void* data, unsigned int length);
			~Text();

			const Content& getContent() const;
			const Content& operator*() const;

		private:
			class Iterator
			{
			public:
				Iterator(const Iterator& itor);
				Iterator(const Encode& encode, const void* data, unsigned int length);
				~Iterator();

				Codepoint get();
				//Iterator begin();
				//Iterator end();
				void toBegin();
				void toEnd();
				Codepoint operator *();
				/* prefix ++ */
				Iterator& operator ++();
				/* postfix ++ */
				Iterator operator ++(int);
				bool operator !=(const Iterator& itor);
				bool operator ==(const Iterator& itor);

			private:
				void operator = (const Iterator&);

				const Encode encode;
				const Decoder* decoder;
				const void* p;
				const void* const data;
				unsigned int length;
			};

			Content content;

		};

	} // namespace Graphics
} // namespace JinEngine

#endif