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#ifndef __JIN_JSL_H
#define __JIN_JSL_H
#include "../modules.h"
#if JIN_MODULES_RENDER
#include <string>
#include <map>
#include "color.h"
#include "texture.h"
#include "canvas.h"
#include "../3rdparty/GLee/GLee.h"
namespace jin
{
namespace graphics
{
class JSLProgram
{
public:
static JSLProgram* createJSLProgram(const char* program);
static inline JSLProgram* getCurrentJSL() { return currentJSLProgram; }
virtual ~JSLProgram();
inline void use()
{
glUseProgram(pid);
currentJSLProgram = this;
}
static inline void unuse()
{
glUseProgram(0);
currentJSLProgram = nullptr;
}
void sendFloat(const char* name, float number);
void sendTexture(const char* name, const Texture* image);
void sendVec2(const char* name, float x, float y);
void sendVec3(const char* name, float x, float y, float z);
void sendVec4(const char* name, float x, float y, float z, float w);
void sendCanvas(const char* name, const Canvas* canvas);
void sendColor(const char* name, const color* col);
protected:
static JSLProgram* currentJSLProgram;
JSLProgram(const char* program);
GLuint pid;
std::map<std::string, GLint> texturePool;
GLint currentTextureUnit;
GLint getTextureUnit(const std::string& name);
};
} // graphics
} // jin
#endif // JIN_MODULES_RENDER
#endif // __JIN_JSL_H
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