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path: root/src/libjin/Graphics/Shader/je_jsl_compiler.h
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#ifndef __JE_JSL_COMPILER_H
#define __JE_JSL_COMPILER_H

#include "../../core/je_configuration.h"
#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)

#include "../../common/je_singleton.hpp"

namespace JinEngine
{
    namespace Graphics
    {

        ///
        /// Compile JSL into GLSL.
        ///
        class JSLCompiler : public Singleton<JSLCompiler>
        {
        public:

        
        private:
            singleton(JSLCompiler);

        };

    } // namespace Graphics
} // namespace JinEngine

#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)

#endif // __JE_JSL_COMPILER_H