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#ifndef __JIN_IMAGE_H
#define __JIN_IMAGE_H
#include "../modules.h"
#if JIN_MODULES_RENDER
#include "../3rdparty/GLee/GLee.h"
#include "Color.h"
#include "Drawable.h"
#include "Bitmap.h"
namespace jin
{
namespace graphics
{
class Texture: public Drawable
{
public:
static Texture* createTexture(Bitmap* bitmap);
~Texture();
private:
Texture();
};
} // graphics
} // jin
#endif // JIN_MODULES_RENDER
#endif // __JIN_IMAGE_H
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