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#ifndef __LIBJIN_IMAGE_H
#define __LIBJIN_IMAGE_H
#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER
#include "../3rdparty/GLee/GLee.h"
#include "Color.h"
#include "Drawable.h"
#include "Bitmap.h"
namespace jin
{
namespace graphics
{
class Texture: public Drawable
{
public:
static Texture* createTexture(Bitmap* bitmap);
~Texture();
private:
Texture(const Bitmap* bitmap);
};
} // graphics
} // jin
#endif // LIBJIN_MODULES_RENDER
#endif // __LIBJIN_IMAGE_H
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