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#ifndef __LIBJIN_RENDER_WINDOW
#define __LIBJIN_RENDER_WINDOW
#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER

#include "SDL2/SDL.h"
#include "../utils/utils.h"
#include "../math/Vector2.hpp"
#include "../common/Subsystem.hpp"

namespace jin
{
	namespace graphics
	{

		class Window : public Subsystem<Window>
		{
		public: 
			struct Setting : SettingBase
			{
			public:
				const char* title; // 
				bool fullscreen;   // ȫ
				int width, height; // ڴС 
				bool vsync;        // ֱͬ
				int fps;           // FPS
				bool resizable;    // resize
			};

			void setTitle(const char* title);
			inline int getW(){ return size.w; }
			inline int getH(){ return size.h; }
			inline int getFPS(){ return fps; }
			void swapBuffers();

		private:
			SINGLETON(Window);

			Window() {};

			virtual ~Window() {};
			bool initSystem(const SettingBase* setting) override;
			void quitSystem() override;

			SDL_Window* wnd;
			jin::math::Vector2<unsigned int> size;
			int fps;

		};

	} // namespace graphics
} // namespace jin

#endif // LIBJIN_MODULES_RENDER
#endif // __LIBJIN_RENDER_WINDOW