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path: root/src/libjin/Graphics/animation/je_animation.h
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#ifndef __JE_ANIMATION_H
#define __JE_ANIMATION_H

#include <vector>
#include <string>

#include "../je_sprite.h"

namespace JinEngine
{
    namespace Graphics
    {

        ///
        /// Animation clip with key. 
        ///
        class Animation
        {
        public:
            void onUpdate(float dt);

            void start();
            void pause(); 
            void stop(); 
            void rewind();
            void setSpeed(float speed);

            ///
            /// Get current frame index.
            ///
            uint getCurrentFrame();

            /// 
            /// Set current frame index. 
            /// 
            /// @param frame Current frame to play.
            /// 
            void setCurrentFrame(uint frame);

        private:
            ///
            /// Key frames.
            ///
            std::vector<Sprite*> mFrames;

            ///
            /// Animation playing speed.
            ///
            float mSpeed;

        };

    } // namespace Graphics
} // namespace JinEngine

#endif