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path: root/src/libjin/Graphics/animations/je_animation.h
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#ifndef __JE_ANIMATION_H__
#define __JE_ANIMATION_H__

#include <vector>
#include <string>

#include "../je_sprite.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Animations
        {

            ///
            /// Animation clip with key. 
            ///
            class Animation
            {
            public:
                void onUpdate(float dt);

                void start();
                void pause();
                void stop();
                void rewind();
                void setSpeed(float speed);

                ///
                /// Get current frame index.
                ///
                uint getCurrentFrame();

                /// 
                /// Set current frame index. 
                /// 
                /// @param frame Current frame to play.
                /// 
                void setCurrentFrame(uint frame);

            private:
                ///
                /// Key frames.
                ///
                std::vector<Sprite*> mFrames;

                ///
                /// Animation playing speed.
                ///
                float mSpeed;

            };

        } // namespace Animations
    } // namespace Graphics
} // namespace JinEngine

#endif