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#ifndef __JE_ANIMATOR_H__
#define __JE_ANIMATOR_H__
#include <map>
#include <vector>
#include <string>
#include "je_animation.h"
namespace JinEngine
{
namespace Graphics
{
namespace Animations
{
///
///
///
class Animator
{
public:
void addAnimation(const std::string& key, Animation* clip);
bool hasKey(const std::string& key);
void play();
void switchAnimationByKey(const std::string& key);
void switchAnimation(const Animation* clip);
///
/// Control clips.
///
void stopAnimation();
void pauseAnimation();
void rewindAnimation();
void startAnimation();
private:
///
/// Map a key to clips.
///
std::map<std::string, Animation*> mAnimations;
Animation* mCurrentAnimation;
};
}
} // namespace Graphics
} // namespace JinEngine
#endif
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