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#ifndef __LIBJIN_DRAWABLE
#define __LIBJIN_DRAWABLE
#include "../core/je_configuration.h"
#if LIBJIN_MODULES_RENDER
#include "../math/je_quad.h"
#include "../math/je_vector2.hpp"
#include "je_gl.h"
#include "je_bitmap.h"
namespace jin
{
namespace graphics
{
///
///
///
class Drawable
{
public:
///
///
///
Drawable(int w = 0, int h = 0);
///
///
///
Drawable(const Bitmap* bitmap);
///
///
///
virtual ~Drawable();
///
///
///
void setAnchor(int x, int y);
///
///
///
void draw(int x, int y, float sx = 1, float sy = 1, float r = 0);
///
///
///
void draw(const math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0);
///
///
///
inline int getWidth() const { return size.w; }
///
///
///
inline int getHeight() const { return size.h; }
///
///
///
inline GLuint getTexture() const { return texture; }
///
///
///
void setFilter(GLint min, GLint max);
protected:
static const int DRAWABLE_V_SIZE = 8;
GLuint texture;
GLuint vbo;
/* TODO: vertex buffer object */
/* GLuint vbo; */
jin::math::Vector2<unsigned int> size;
jin::math::Vector2<int> anchor;
float vertex_coords[DRAWABLE_V_SIZE];
float texture_coords[DRAWABLE_V_SIZE];
};
} // namespace render
} // namespace jin
#endif // LIBJIN_MODULES_RENDER
#endif // __LIBJIN_DRAWABLE
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