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#ifndef __JE_DRAWABLE
#define __JE_DRAWABLE
#include "../core/je_configuration.h"
#if defined(jin_graphics)
#include "../math/je_quad.h"
#include "../math/je_vector2.hpp"
#include "je_gl.h"
#include "je_bitmap.h"
namespace JinEngine
{
namespace Graphics
{
///
///
///
class Drawable
{
public:
///
///
///
Drawable(int w = 0, int h = 0);
///
///
///
Drawable(const Bitmap* bitmap);
///
///
///
virtual ~Drawable();
///
///
///
void setOrigin(int x, int y);
///
///
///
void draw(int x, int y, float sx = 1, float sy = 1, float r = 0);
///
///
///
void draw(const Math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0);
///
///
///
inline int getWidth() const { return mSize.w; }
///
///
///
inline int getHeight() const { return mSize.h; }
///
///
///
inline GLuint getTexture() const { return mTexture; }
///
///
///
void setFilter(GLint min, GLint max);
protected:
static const int DRAWABLE_V_SIZE = 8;
GLuint mTexture;
GLuint mVBO;
JinEngine::Math::Vector2<unsigned int> mSize;
JinEngine::Math::Vector2<int> mOrigin;
float mVertexCoords[DRAWABLE_V_SIZE];
float mTextureCoords[DRAWABLE_V_SIZE];
};
} // namespace Graphics
} // namespace JinEngine
#endif // defined(jin_graphics)
#endif // __JE_DRAWABLE
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