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path: root/src/libjin/Graphics/je_gl.cpp
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#define OGL2D_IMPLEMENT
#include "je_gl.h"
#include "je_color.h"

using namespace JinEngine::Math;

namespace JinEngine
{
	namespace Graphics
	{

		OpenGL gl;

        OpenGL::OpenGL()
            : ogl2d::OpenGL()
        {
            mMatrices.push_back(Matrix());
            calcMatrix();
        }

        void OpenGL::setColor(Channel r, Channel g, Channel b, Channel a)
        {
            setColor(Color(r, g, b, a));
        }

        void OpenGL::setColor(Color c)
        {
            mCurrentColor = c;
            glColor4f(c.r / 255.f, c.g / 255.f, c.b / 255.f, c.a / 255.f);
        }

        Color OpenGL::getColor()
        {
            return mCurrentColor;
        }

        void OpenGL::clearMatrix()
        {
            mMatrices.clear();
            mMatrices.push_back(Matrix());
            mMatrix.setIdentity();
        }

        void OpenGL::push()
        {
            mMatrices.push_back(Matrix());
        }

        void OpenGL::pop()
        {
            if (mMatrices.size() == 1)
                return;
            mMatrices.pop_back();
            calcMatrix();
        }

        void OpenGL::calcMatrix()
        {
            mMatrix.setIdentity();
            for (Matrix& m : mMatrices)
                mMatrix *= m;
        }

        void OpenGL::translate(float x, float y)
        {
            if (mMatrices.size() == 1)
                return;
            Matrix& m = mMatrices.back();
            m.translate(x, y);
            mMatrix.translate(x, y);
        }

        void OpenGL::scale(float sx, float sy)
        {
            if (mMatrices.size() == 1)
                return;
            Matrix& m = mMatrices.back();
            m.scale(sx, sy);
            mMatrix.scale(sx, sy);
        }

        void OpenGL::rotate(float r)
        {
            if (mMatrices.size() == 1)
                return;
            Matrix& m = mMatrices.back();
            m.rotate(r);
            mMatrix.rotate(r);
        }

	} // namespace Graphics
} // namespace JinEngine