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path: root/src/libjin/Graphics/je_gl.h
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#ifndef __JE_OPENGL_H__
#define __JE_OPENGL_H__

#include <vector>

#include "../math/je_matrix.h"

#include "je_color.h"
#include "GLee/GLee.h"
#include "ogl/OpenGL.h"

namespace JinEngine
{
	namespace Graphics
	{

		class OpenGL 
            : public ogl2d::OpenGL
		{
		public:	
            ///
            ///
            ///
            OpenGL();

            void setColor(Channel r, Channel g, Channel b, Channel a);

            void setColor(Color c);

            Color getColor();

            void clearMatrix();

            void push();

            void translate(float x, float y);

            void scale(float sx, float sy);

            void rotate(float r);

            void pop();

            ///
            /// Get model view matrix.
            ///
            Math::Matrix getModelViewMatrix(float x, float y, float sx, float sy, float r, float ox, float oy);

            ///
            /// Get model view matrix.
            ///
            Math::Matrix getModelViewMatrix();

            ///
            /// Set orthogonal matrix.
            ///
            void setProjectionMatrix(float l, float r, float b, float t, float n, float f);

            ///
            /// Get orthogonal matrix.
            ///
            const Math::Matrix& getProjectionMatrix();

        private:

            void solve();

            Color mCurrentColor;

            std::vector<Math::Matrix> mModelViewMatrices;
            Math::Matrix mModelViewMatrix;

            Math::Matrix mProjectionMatrix;

		};

        // Singleton.
		extern OpenGL gl;

	} // namespace Graphics
} // namespace JinEngine

#endif // __JE_OPENGL_H__