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#ifndef __JE_OPENGL_H__
#define __JE_OPENGL_H__
#include <vector>
#include "../math/je_matrix.h"
#include "je_color.h"
#include "GLee/GLee.h"
#include "ogl/OpenGL.h"
namespace JinEngine
{
namespace Graphics
{
class OpenGL : public ogl2d::OpenGL
{
public:
///
///
///
Math::Matrix ProjectionMatrix;
///
///
///
Math::Matrix ModelMatrix;
///
///
///
OpenGL();
void setColor(Channel r, Channel g, Channel b, Channel a);
void setColor(Color c);
Color getColor();
void clearMatrix();
void push();
void pop();
void translate(float x, float y);
void scale(float sx, float sy);
void rotate(float r);
const Math::Matrix& getMatrix() { return mMatrix; };
private:
void calcMatrix();
Color mCurrentColor;
std::vector<Math::Matrix> mMatrices;
Math::Matrix mMatrix;
};
extern OpenGL gl;
} // namespace Graphics
} // namespace JinEngine
#endif // __JE_OPENGL_H__
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