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#ifndef __JE_OPENGL_H
#define __JE_OPENGL_H

#include "GLee/GLee.h"
#include "ogl/OpenGL.h"

#include "../math/je_matrix.h"

namespace JinEngine
{
	namespace Graphics
	{

		class OpenGL : public ogl2d::OpenGL
		{
		public:	
            ///
            ///
            ///
			Math::Matrix ProjectionMatrix;

            ///
            ///
            ///
			Math::Matrix ModelMatrix;

            ///
            ///
            ///
			OpenGL() : ogl2d::OpenGL() 
			{
			}

		};

		extern OpenGL gl;

	} // namespace Graphics
} // namespace JinEngine

#endif // __JE_OPENGL_H