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#ifndef __JE_OPENGL_H
#define __JE_OPENGL_H
#include "GLee/GLee.h"
#include "ogl/OpenGL.h"
#include "../math/je_matrix.h"
namespace JinEngine
{
namespace Graphics
{
class OpenGL : public ogl2d::OpenGL
{
public:
///
///
///
Math::Matrix ProjectionMatrix;
///
///
///
Math::Matrix ModelMatrix;
///
///
///
OpenGL() : ogl2d::OpenGL()
{
}
};
extern OpenGL gl;
} // namespace Graphics
} // namespace JinEngine
#endif // __JE_OPENGL_H
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