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#ifndef __JE_DRAWABLE
#define __JE_DRAWABLE
#include "../core/je_configuration.h"
#if defined(jin_graphics)

#include "../math/je_quad.h"
#include "../math/je_vector2.hpp"

#include "je_gl.h"
#include "je_bitmap.h"

namespace JinEngine 
{
    namespace Graphics
    {

        // 
        // Graphic 
        //    |-Texture
        //    |-Canvas
        // 

		/// 
		/// Class inherites Graphic doesn't keep any state such as origin, scale and other 
        /// properties.
        ///
        class Graphic
        {
        public:
			/// 
			/// 
			///
            Graphic(int w = 0, int h = 0);

			///
			/// 
			/// 
            Graphic(const Bitmap* bitmap);

			/// 
			/// 
			///
            virtual ~Graphic();

			/// 
			/// 
			/// 
            void draw(int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0);

			/// 
			/// 
			/// 
            void draw(const Math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0);

			/// 
			/// 
			/// 
            inline int getWidth() const { return mSize.w; }

			/// 
			/// 
			/// 
            inline int getHeight() const { return mSize.h; }

			/// 
			/// 
			///
            inline GLuint getTexture() const { return mTexture; }

            /// 
            /// 
            /// 
            void setFilter(GLint min, GLint max);

        protected:
            static const int DRAWABLE_V_SIZE = 8;

            GLuint mTexture;
            
            // Size of drawable thing.
            JinEngine::Math::Vector2<uint> mSize;

            // Screen coordinates and uv coordinates.
            float mVertexCoords[DRAWABLE_V_SIZE];
            float mTextureCoords[DRAWABLE_V_SIZE];
        
        };
    
    } // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)

#endif // __JE_DRAWABLE