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#ifndef __JE_GRAPHIC_SINGLE_H
#define __JE_GRAPHIC_SINGLE_H
#include "../math/je_quad.h"
#include "je_graphic.h"
namespace JinEngine
{
namespace Graphics
{
//
// GraphicSingle
// |- Canvas
// |- Texture
// |- TextureFont
//
///
/// Single graphic, comparing to graphics batch, a single graphic need assign it's vertex and screen uv.
/// For example, a texture and canvas should be a graphic single.
///
class GraphicSingle : public Graphic
{
public:
///
///
///
GraphicSingle(const Bitmap* bitmap);
///
///
///
GraphicSingle(int w = 0, int h = 0);
///
/// Render graphic single with given coordinates.
///
void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0);
///
/// Render part of graphic single with given coordinates.
///
void render(const Math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0);
private:
};
} // namespace Graphics
} // namespace JinEngine
#endif
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