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#ifndef __JE_GRAPHICS_H__
#define __JE_GRAPHICS_H__
#include "../core/je_configuration.h"
#if defined(jin_graphics)
#include "je_canvas.h"
#include "je_color.h"
#include "je_shapes.h"
#include "je_texture.h"
#include "je_window.h"
#include "je_bitmap.h"
#include "je_image.h"
#include "shaders/je_shader.h"
#include "fonts/je_ttf.h"
#include "fonts/je_text.h"
#include "fonts/je_texture_font.h"
#include "particles/je_particle_system.h"
//struct Stats
//{
// int drawCalls;
// int drawCallsBatched;
// int canvasSwitches;
// int shaderSwitches;
// int canvases;
// int images;
// int fonts;
// int64 textureMemory;
//};
#endif // defined(jin_graphics)
#endif // __JE_GRAPHICS_H__
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