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#ifndef __JE_MESH_H__
#define __JE_MESH_H__

#include "je_graphic.h"

namespace JinEngine
{
	namespace Graphics
	{

        ///
        /// A 2D mesh.
        ///
		class Mesh
		{
		public:
            void setGraphic();
            

		private: 
            const Graphic* mGraphic;

		};

	} // namespace Graphics
} // namespace JinEngine

#endif