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path: root/src/libjin/Graphics/je_sprite.cpp
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#include "shaders/je_shader.h"

#include "je_sprite.h"

using namespace JinEngine::Graphics::Shaders;

namespace JinEngine
{
    namespace Graphics
    {

        Sprite::Sprite()
            : mShader(nullptr)
            , mGraphic(nullptr)
        {
        }

        void Sprite::setRotation(float r)
        {
            mRotation = r;
        }

        void Sprite::setOrigin(Origin origin)
        {

        }

        void Sprite::setOrigin(int x, int y)
        {

        }

        void Sprite::setPosition(int x, int y)
        {

        }

        void Sprite::setScale(float x, float y)
        {

        }

        void Sprite::setColor(Color color)
        {

        }

        void Sprite::setShader(const Shader* shader)
        {

        }

        void Sprite::setGraphic(const Graphic* graphic)
        {

        }

        void Sprite::render()
        {
            Shader* shader = Shader::getCurrentShader();
            Color c = gl.getColor();
            gl.setColor(mColor);
            mShader->use();
            mGraphic->render(mPosition.x, mPosition.y, mScale.x, mScale.y, mRotation, mOrigin.x, mOrigin.y);
            shader->use();
            gl.setColor(c);
        }

    } // namespace Graphics
} // namespace JinEngine