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#include "shaders/je_shader.h"
#include "je_sprite.h"
using namespace JinEngine::Graphics::Shaders;
namespace JinEngine
{
namespace Graphics
{
Sprite::Sprite()
: mShader(nullptr)
, mGraphic(nullptr)
{
}
void Sprite::setRotation(float r)
{
mRotation = r;
}
void Sprite::setOrigin(Origin origin)
{
}
void Sprite::setOrigin(int x, int y)
{
}
void Sprite::setPosition(int x, int y)
{
}
void Sprite::setScale(float x, float y)
{
}
void Sprite::setColor(Color color)
{
}
void Sprite::setShader(const Shader* shader)
{
}
void Sprite::setGraphic(const Graphic* graphic)
{
}
void Sprite::render()
{
Shader* shader = Shader::getCurrentShader();
Color c = gl.getColor();
gl.setColor(mColor);
mShader->use();
mGraphic->render(mPosition.x, mPosition.y, mScale.x, mScale.y, mRotation, mOrigin.x, mOrigin.y);
shader->use();
gl.setColor(c);
}
} // namespace Graphics
} // namespace JinEngine
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