aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Graphics/je_sprite.h
blob: a361be7ed601e7d3f8d0d8aa3be7f0527a7b06cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
#ifndef __JE_SPRITE_H__
#define __JE_SPRITE_H__

#include "../common/je_types.h"
#include "../math/je_vector2.hpp"

#include "shaders/je_shader.h"
#include "je_color.h"

namespace JinEngine
{
    namespace Graphics
    {

        /// 
        /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff.
        /// 
        class Sprite
	    {
        public:
            void setOrigin(int x, int y);
            void setPosition(int x, int y);
            void setScale(float x, float y);
            void setColor(Color color);
            void setShader(const Shaders::Shader* shader);
            void setGraphic(const Graphic* graphic);

            ///
            /// Render callback.
            ///
            virtual void onRender();

        private:
            ///
            /// Origin must be 0~1 float value.
            ///
            Math::Vector2<float> mPosition;
            Math::Vector2<int> mOrigin;
            Math::Vector2<float> mScale;
            Color mColor;
            Shaders::Shader* mShader;
            Graphic* mGraphic;

	    };

    } // namespace Graphics
} // namespace JinEngine

#endif