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#ifndef __JE_SPRITE_H
#define __JE_SPRITE_H
#include "../common/je_types.h"
#include "../math/je_vector2.hpp"
#include "shader/je_shader.h"
#include "je_color.h"
namespace JinEngine
{
namespace Graphics
{
///
/// A sprite is unit of rendering, logic and events.
///
class Sprite
{
public:
private:
Math::Vector2<int> mPosition;
Math::Vector2<int> mOrigin;
Math::Vector2<int> mScale;
Color mColor;
const Shader* mShader;
};
} // namespace Graphics
} // namespace JinEngine
#endif
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