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path: root/src/libjin/Graphics/je_sprite.h
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#ifndef __JE_SPRITE_H
#define __JE_SPRITE_H

namespace JinEngine
{
    namespace Graphics
    {
        /// 
        /// A sprite is a transformable texture.
        /// 
        class Sprite
	    {
        public:
        
	    };

    }
}

#endif