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#ifndef __JE_SPRITE_H__
#define __JE_SPRITE_H__

#include "../common/je_types.h"
#include "../math/je_vector2.hpp"

#include "shaders/je_shader.h"
#include "je_color.h"

namespace JinEngine
{
    namespace Graphics
    {

        /// 
        /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff.
        /// 
        class Sprite
	    {
        public:
            Sprite(); 
            virtual ~Sprite();

            enum Origin
            {
                TopLeft,
                TopCenter,
                TopRight,
                MiddleLeft,
                MiddleCenter,
                MiddleRight,
                BottomLeft,
                BottomCenter,
                BottomRight
            };

            void setQuad(int x, int y, int w, int h);
            void setRotation(float r);
            void setOrigin(Origin origin);
            void setOrigin(int x, int y);
            void setPosition(float x, float y);
            void setScale(float sx, float sy);
            void setColor(Color color);
            void setGraphic(const Graphic* graphic);

            void move(float x, float y);
            void rotate(float r);
            void scale(float sx, float sy);

            float getRotation() { return mTransform.getRotation(); }
            Math::Vector2<int> getSize() { return Math::Vector2<int>(mQuad.w, mQuad.h); }
            const Math::Quad& getQuad() { return mQuad; }
            const Math::Vector2<float>& getPosition() { return mTransform.getPosition(); }
            const Math::Vector2<float>& getOrigin() { return mTransform.getOrigin(); }
            const Math::Vector2<float>& getScale() { return mTransform.getScale(); }
            const Color& getColor() { return mColor; }
            const Graphic* getGraphic() { return mGraphic; }

            void render();

        private:
            ///
            /// Origin must be 0~1 float value.
            ///
            Math::Transform mTransform;
    
            Color mColor;

            Math::Quad mQuad;

            bool mIsOriginEnum;
            Origin mOriginEnum;

            const Graphic* mGraphic;

	    };

    } // namespace Graphics
} // namespace JinEngine

#endif