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#ifndef __JE_PARTICLE_EMITTER_H
#define __JE_PARTICLE_EMITTER_H
#include "../../common/je_temporary.h"
#include "../../math/je_vector2.hpp"
#include "je_particle.h"
namespace JinEngine
{
namespace Graphics
{
///
/// Definition of particle emitter.
///
struct ParticleEmitterDef : public Temporary
{
Math::Vector2<float> position;
};
class ParticleEmitter
{
public:
ParticleEmitter(const ParticleEmitterDef& def);
///
/// Create new particle.
///
Particle* emit();
///
/// Emitter position.
///
Math::Vector2<float> mPosition;
///
///
///
float mDirection;
};
} // namespace Graphics
} // namespace JinEngine
#endif
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