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#include <time.h>
#include "../../math/je_random.h"
#include "je_particle_emitter.h"
using namespace JinEngine::Math;
namespace JinEngine
{
namespace Graphics
{
namespace Particles
{
// Particle emitter
static RandomGenerator rnd(time(NULL));
ParticleEmitter::ParticleEmitter(ParticleSystem& ps)
: mParticleSystem(ps)
{
}
void ParticleEmitter::update(float dt)
{
mTime += dt;
if (mTime < 1)
return;
mTime -= 1;
}
void ParticleEmitter::emit()
{
}
}
}
}
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