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path: root/src/libjin/Graphics/particles/je_particle_pool.h
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#ifndef __JE_PARTICLE_BATCH_H__
#define __JE_PARTICLE_BATCH_H__

#include <list>

#include "je_particle.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Particles
        {

            ///
            /// Particle pool for reducing memory fragmentation.
            ///
            class ParticlePool
            {
            public:

                ///
                /// Particle pool constructor. 
                /// 
                /// @param count Max count of particles.
                ///
                ParticlePool(uint count);

                ///
                /// Particle pool destructor.
                ///
                ~ParticlePool();

                ///
                /// Claim a particle if available.
                ///
                Particle* claim();

                ///
                /// Recycle particle if the particle is no more alive.
                ///
                void recycle(Particle* particle);

            private:
                ///
                /// All particles include available and inavailable particles.
                ///
                std::list<Particle> particles;

            };

        } // namespace Particles
    } // namespace Graphics
} // namespace JinEngine

#endif