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#include "../jin_configuration.h"
#ifdef LIBJIN_MODULES_INPUT    

#include "SDL.h"
#include "Mouse.h"

namespace jin
{
	namespace input
	{

		void Mouse::getState(int* x, int* y)
		{
		#ifdef LIBJIN_INPUT_SDL
			SDL_GetMouseState(x, y);
		#endif // LIBJIN_INPUT_SDL
		}

		void Mouse::setVisible(bool visible)
		{
			SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
		}

	} // namespace input
} // namespace jin

#endif // LIBJIN_MODULES_INPUT