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#include "../core/je_configuration.h"
#ifdef LIBJIN_MODULES_INPUT
#include "SDL.h"
#include "je_mouse.h"
namespace JinEngine
{
namespace Input
{
void Mouse::getState(int* x, int* y)
{
#ifdef LIBJIN_INPUT_SDL
SDL_GetMouseState(x, y);
#endif // LIBJIN_INPUT_SDL
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
} // namespace Input
} // namespace JinEngine
#endif // LIBJIN_MODULES_INPUT
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