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#ifndef __JE_VECTOR_H__
#define __JE_VECTOR_H__

namespace JinEngine
{
	namespace Math
	{

		template<typename T>
		class Vector2
		{
		public:
			Vector2()
			{
				data[0] = data[1] = 0;
			}
			Vector2(T _x, T _y)
			{
				data[0] = _x;
				data[1] = _y;
			}
			Vector2(const Vector2<T>& v)
			{
				data[0] = v.data[0];
				data[1] = v.data[1];
			}

            void operator = (const Vector2<T>& v)
            {
                data[0] = v.data[0];
                data[1] = v.data[1];
            }

            Vector2<T> operator * (float n)
            {
                return Vector2<T>(data[0]*n, data[1]*n);
            }

            void operator +=(const Vector2<T> v)
            {
                data[0] += v.data[0];
                data[1] += v.data[1];
            }

            void set(T _x, T _y)
            {
                data[0] = _x;
                data[1] = _y;
            }

			T &x = data[0], &y = data[1]; // xy
			T &w = data[0], &h = data[1]; // wh
			T &colum = data[0], &row = data[1]; // colum row

		private: 
			T data[2];

		};

	} // namespace Math
} // namespace JinEngine

#endif