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#ifndef __JE_VECTOR_H__
#define __JE_VECTOR_H__
namespace JinEngine
{
namespace Math
{
template<typename T>
class Vector2
{
public:
Vector2()
{
data[0] = data[1] = 0;
}
Vector2(T _x, T _y)
{
data[0] = _x;
data[1] = _y;
}
Vector2(const Vector2<T>& v)
{
data[0] = v.data[0];
data[1] = v.data[1];
}
void operator = (const Vector2<T>& v)
{
data[0] = v.data[0];
data[1] = v.data[1];
}
Vector2<T> operator * (float n)
{
return Vector2<T>(data[0]*n, data[1]*n);
}
void operator +=(const Vector2<T> v)
{
data[0] += v.data[0];
data[1] += v.data[1];
}
void set(T _x, T _y)
{
data[0] = _x;
data[1] = _y;
}
T &x = data[0], &y = data[1]; // xy
T &w = data[0], &h = data[1]; // wh
T &colum = data[0], &row = data[1]; // colum row
private:
T data[2];
};
} // namespace Math
} // namespace JinEngine
#endif
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