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#ifndef __JE_TIMER_H__
#define __JE_TIMER_H__
#include "../core/je_configuration.h"
#if defined(jin_time)
#include <vector>
#include <functional>
#include "SDL2/SDL.h"
namespace JinEngine
{
namespace Time
{
///
///
///
class Timer
{
public:
typedef std::function<void(void*)> TimerCallback;
///
///
///
class Handler
{
private:
friend class Timer;
enum Type
{
EVERY,
AFTER,
REPEAT,
};
Handler(Type type, int duration, int count = 0, TimerCallback callback = nullptr, void* paramters = nullptr);
virtual ~Handler();
void process(int ms);
int duration;
int count;
int tickdown;
int countdown;
Type type;
TimerCallback callback;
void* paramters;
bool canceled;
};
///
///
///
Timer();
///
///
///
~Timer();
///
///
///
void update(int ms);
///
///
///
Handler* every(int ms, TimerCallback callback, void* paramters);
///
///
///
Handler* after(int ms, TimerCallback callback, void* paramters);
///
///
///
Handler* repeat(int ms, int count, TimerCallback callback, void* paramters);
///
///
///
void cancel(Handler* handler);
///
///
///
void cancelAll();
private:
std::vector<Handler*> mHandlers;
};
///
///
///
inline void sleep(int ms)
{
#if jin_time == jin_time_sdl
SDL_Delay(ms);
#endif
}
///
///
///
inline double getSecond()
{
#if jin_time == jin_time_sdl
return SDL_GetTicks() / 1000.f;
#endif
}
///
///
///
inline double getMilliSecond()
{
#if jin_time == jin_time_sdl
return SDL_GetTicks();
#endif
}
} // namespace Time
} // namespace JinEngine
#endif // defined(jin_time)
#endif // __JE_TIMER_H__
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