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path: root/src/libjin/Time/je_timer.h
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#ifndef __JE_TIMER_H__
#define __JE_TIMER_H__
#include "../core/je_configuration.h"
#if defined(jin_time)

#include <vector>
#include "SDL2/SDL.h"

namespace JinEngine
{
	namespace Time
	{
    
        ///
        ///
        ///
		class Timers
		{
		public:
			typedef void(*timer_callback)(void* prameters);

            ///
            ///
            ///
			Timers();

            ///
            ///
            ///
			~Timers();

            ///
            ///
            ///
			void update(int ms);

            ///
            ///
            ///
			void every(int ms, timer_callback callback, void* paramters);

            ///
            ///
            ///
			void after(int ms, timer_callback callback, void* paramters);

            ///
            ///
            ///
			void repeat(int ms, int count, timer_callback callback, void* paramters);

		private:

            ///
            ///
            ///
			class Timer
			{
			public: 
				enum Type
				{
					EVERY, 
					AFTER,
					REPEAT,
				};
				Timer(Type type, int duration, int count = 0, timer_callback callback = nullptr, void* paramters = nullptr);
				virtual ~Timer();
				bool process(int ms);
			private:
				int duration;
				int count;
				int tickdown; 
				int countdown;
				Type type;
				timer_callback callback;
				void* paramters;
			};
			std::vector<Timer*> timers;

		};

        ///
        ///
        ///
		inline void sleep(int ms)
		{
		#if jin_time == jin_time_sdl
			SDL_Delay(ms);
		#endif
		}

        ///
        ///
        ///
		inline double getSecond()
		{
		#if jin_time == jin_time_sdl
			return SDL_GetTicks() / 1000.f;
		#endif
		}

        ///
        ///
        ///
		inline double getMilliSecond()
		{
		#if jin_time == jin_time_sdl
			return SDL_GetTicks();
		#endif
		}

	} // namespace Time
} // namespace JinEngine

#endif // defined(jin_time)

#endif // __JE_TIMER_H__