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#ifndef __JE_BEHAVIOR_TREE_H__
#define __JE_BEHAVIOR_TREE_H__

#include "../core/configuration.h"
#if defined(jin_ai)

#include <functional>

namespace JinEngine
{
	namespace AI
	{
		
		///
		///
		///
		class BehaviorTree : public Object
		{
		public:
			BehaviorTree(void* userData) : mUserData(userData){}

			class Node : public Object
			{
			public:
				enum Type
				{

				};

				enum Status
				{
					Running,
					Success,
					Failure
				};

				Status status;
			};

			typedef std::function<Node::Status(void*)> UpdateCallback;

			Node makeNode(Node::Type type, UpdateCallback callback);

		private: 
			
			///
			///
			///
			void* const mUserData;

		};

		typedef BehaviorTree::Node::Status BahaviorNodeStatus;

	} // namespace AI
} // namespace JinEngine 

#endif // jin_ai

#endif