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#ifndef __JE_BEHAVIOR_TREE_H__
#define __JE_BEHAVIOR_TREE_H__
#include "../core/configuration.h"
#if defined(jin_ai)
#include <functional>
namespace JinEngine
{
namespace AI
{
///
///
///
class BehaviorTree : public Object
{
public:
BehaviorTree(void* userData) : mUserData(userData){}
class Node : public Object
{
public:
enum Type
{
};
enum Status
{
Running,
Success,
Failure
};
Status status;
};
typedef std::function<Node::Status(void*)> UpdateCallback;
Node makeNode(Node::Type type, UpdateCallback callback);
private:
///
///
///
void* const mUserData;
};
typedef BehaviorTree::Node::Status BahaviorNodeStatus;
} // namespace AI
} // namespace JinEngine
#endif // jin_ai
#endif
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